FT armour works on the kiddie shield principle. You know how in the movies an escaping badguy picks up a cute kiddie to use as a shield? Well, when your sensors register that your opponents weapons have locked on, all the armour tile modules are sent scurrying round to the expected point of impact like lots and lots of sacrificial kiddies (The armour may in fact be made from kiddies, but I'm not telling - that information is classified). As your opponent is not a clean cut movie hero, instead of holding his fire he just keeps blasting until there are no more kiddies between him and the target.
50% of pulse torpedo damage penetrates because it burns through kiddies really fast.
Kravak projectiles work because they incorporate Big Scary Angry Dog DNA that snarls as it comes in and scares away the kiddies.
Blog Archive
Thursday 3 April 2008
Armour; an explanation
And this just in; can you guess the source?
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