No more edge of the table. If - for example - a carrier moves itself to a position two feet off the edge of the table, everything else gets moved back up the table as necessary to get the carrier back on. In most cases that should be all that's necessary.
This is driven by a couple of things, but mostly by the campaign imperatives for quiet withdrawals. You're withdrawn in campaign terms only when you FTL out without interference; you don't get to leave the table and say Wey-Hey, you can't catch me now. You're in normal space until you do the FTL thing.
Blog Archive
-
▼
2007
(65)
-
▼
May
(14)
- Rule 10.8 clarification; damage from system defences
- rule clarifications
- Savasku; an overdue rant Slightly revised
- New versions of Rules 17 and 18; Attack and retreat
- The Philosophy of this Blog
- At phenomenal expense
- Developments in Savasku space
- Your attention is directed to changes
- The depressing news about the edge of the table
- The terrible truth about Cloaking Fields (with edits)
- The awful truth about Nova Cannons (with added edits)
- I'm not going to let you do this
- State of play
- The Campaign Rules Consolidated and revised to 20 May
-
▼
May
(14)
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment