Saturday 18 October 2008

Monday game; background

A brief headsup so that those of you who actually check your email can think about forces.

As morning dawns over the capital planet Auriq, the occupation forces are getting ready to leave with their ill gotten gains. It’s just another day in the continuing pillage of a resource rich, stability poor galactic dead end. It just happens to be the last day for the current bunch of looters peacekeepers. The home government has finally tired of the exorbitant cost of stealing everything that isn’t nailed down bringing stability in Auriq, and the troops are being pulled out. That happens tomorrow. Today the private sector is leaving. Despite their polite requests, the military has been just a little bit too busy holding the perimeter to provide an escort out and the private sector has been forced to engage Whitespace Intergalactic to provide a high quality market sensitive protective detail for the departing executives and their executive compensation package.

The upcoming game will model the departure of the convoy from Auriq, focussing on the slightly awkward moments between leaving Auriq orbit and coming under the umbrella of the Whitespace Intergalactic protection force, who’ve been unavoidably delayed in their arrival due to unexplained but presumably incredibly profitable circumstances “beyond their control”.

Players wondering about creating their own forces should keep in mind that it’s all about the loot, baby.

Roles will be assigned on the night. No-one should be planning to be assigned to anything particularly well meaning.

Scratch forces will be available for anyone who didn’t see this or didn’t cook something up. Those who cooked something else will be given an opportunity to reconfigure to their role as they see fit.

Since it’s no fun to get blown to bits early on through miscalculation and then have nothing to do, there’s a fiendish and simple plan in place to give anyone so unlucky something else to do.

The convoy will be DM controlled. The DM will try to avoid the temptation to turn it into Benny’s World of Blood, but a savvy player might keep in mind the DM’s known propensities.

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