Tuesday 14 October 2008

UN Forces briefing

UN anti-pirate patrol

You wouldn’t have believed it if you had been told it in a bar, but your admiral briefed you twenty minutes ago that Jardine Mathiesen LG has sent an unescorted heavy freighter through the pirate infested A’den system carrying - of all things - 33 strike boats. You’ve been ordered to scramble your squadron into the system to escort the freighter and interdict any pirate attack on the freighter. You must leave immediately with whatever vessels in your squadron are fully crewed. Your mission is to ensure that the RMS McGuffin exits A’den safely. Failing that, the cargo cannot be allowed to fall into pirate hands.

Possible opponents; the area is a nest of pirates. Pirate vessels are more poorly armed and equipped than yours. Jardine Mathiesen don’t seem to have been completely candid about the contents of the ship, and they still haven’t told you the destination of the cargo. It’s entirely possible that it may become necessary to arrest the McGuffin and escort back to base. You may have to deal with resistance from the ship. Your instructions are unclear on how much force is permissible.

Point of entry to A’den; the jump node for Novy Yoreki. You have no idea where the McGuffin is going, but you know it’s coming in through the Gouanbou Kong jump node.

Available force Either your own force or the following
2 x Comet CVE re-equipped with Marine boarding craft (four craft per ship, each with two Marine crew and a single PDS armament) 2 x 362 724
1 x River I CH 328 1052
2 x Lake III DD 260 1312
2 x Hunter I FFH 188 1500

Readiness; Roll greater than the crew boxes for each ship on 1 d6. For each box more than your dice roll delay departure of that ship by that number of turns. If using your own force and any vessel has more than six boxes, those vessels enter only once all other vessels in your force have arrived on table

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