This isn't founded on analysis, but if I had to pick something to confront Savasku, I think I'd be looking for something strong which could do a lot of damage from long range. Close in, the Savasku ability to throw hideous amounts of dice at short ranges (as long as they don't do anything else) means that the tactic of getting in close with beams isn't that promising. On the other hand, the Kravak ability to smack people at any range out to 30 inches starts to look very useful; especially as the damage done is pretty heavy. Three or four good K-gun hits on a Savasku of any size should have it thinking about bugging out, given the real vulnerability of a Savasku ship with with even one missing power generator.
Just a thought.
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- And the same thoughts, but not in gibberish
- News from the sector
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- One way to deal with Savasku
- The growing threat of conflict in the region
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- The inverse Q ship
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