John has done a calculation which gives a correct multiplier for the common FT phenonomenon of the reroll on a 6. The net effect of potentially infinite rerolls on a six is to change the divisor for average damage from 6 to 5. The formula is x/6 + x/6*6 + x/6*6*6 and so on.
Pretty much there's no useful difference between the sum of the probabilities of one 6, two 6s, three 6s and four 6s and the sum of the entire infinity of possible continuous rolls of 6, at just about .2, as opposed to .166666666666666 recurring for a single roll of a six.
This changes the numbers for my comparison of beams and grasers, but because it has equal effects on the numbers, it doesn't change the actual analysis.
It does, however, change my assessment of K-guns versus beams, which looked pretty sick when I didn't take re-roll damage into account. Watch this space for more on K-guns, guaranteed to make you buy a S''''''wat fleet immediately.
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- And the same thoughts, but not in gibberish
- News from the sector
- When the UNSC gets around to naming ships
- One little link
- Minor rule clarification
- Continuing news from our conflict correspondents
- Paying visits to planets; a revised etiquette guide
- One way to deal with Savasku
- The growing threat of conflict in the region
- 20% off for army surplus
- We have met the enemy and he is you
- System Defences; a superficial analysis
- The inverse Q ship
- K-gun ballistics, the detail
- Charted routes and interdiction
- Re-roll damage
- Repair
- The Average Taxpayer has just died OR K-Gun ballis...
- Leading by example
- New race
- Drive-by shootings; how the rules constrain them
- But I don't like it that way OR it seemed like a g...
- Windshield wipers
- Economic turn clarification Revised
- Left over money
- Combat Repair
- Focus
- Savasku, and the need to start every day with a he...
- Logistics ships
- Oceanic Union Defence Forces and the Islamic Feder...
- Bugging out; when bad things happen to inept people
- Travel to distant exotic suns, meet interesting pe...
- Allies
- Gentlemen, start your engines
- Grasers; simplified cost benefit analysis
- Big versus small
- Turns. The ugly, expensive option
- UNSC ships
- After Action thoughts; four way battle of 10 April 07
- The Campaign Rules Proper
- Introduction
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